Post by Rahn on Dec 9, 2014 21:29:35 GMT -5
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Name: Urthrahn ‘Rahnstripe’ ‘Rahn’
Species/Race: Male Badger
Height: 6 Foot, 6 Inches
Age: Late Middle Age
Build: Brawny
Strengths:
• Bidenhänder: Badgers have long had standing reputations as fierce, formidable fighters. Urthrahn is no exception, and has been working with paw, sword, and knife over the long wintry gloom. His eyeteeth have been cut on vermin secret police, bounty hunters, and other tripescum marauding Narnia at the White Witch’s behest.
• Woodland Lord: Blood, age, and personal fortitude have conferred a prodigious load of strength and speed to Rahn’s flesh. Few save the savage minotaurs and were-beasts can match their might against a fully matured badger, male or female, who’ve been known to break steel with naught but bare paws.
• Belying Agility: By land or river or tree, there’s always a pathway to navigate through bad land. Frustrated at having to tediously pick through alternate forest trails when inclement weather or rotten luck reared up, Rahn spent several seasons honing his climbing skills. There’s been more than one surprised rat or devil goblin gawking in shock as a hurly-burly badger comes racing up an elm after them.
Weaknesses:
• Ancestral Wrath: A berserk state of unnatural anger and rage. It’s afflict has been the downfall of many warrior badgers, consumed by the uncanny bloodlust driving them to destroy their foes. Regardless of the personal cost. Those suffering from the battle-state are blind to peripheral danger, and when the wrath recedes, they are left to tend to fatal wounds.
• Long in the Tooth: Despite Rahn’s formidable warrior prowess and strength, he has incurred a great deal of wounds over the long, endless winter. They at times catch up to him in the forms of arthritic aches and are of such agony, he can barely rise on some mornings. Despite how hard he wills himself, he can’t regain his youthful invincibility.
• Intrusive Visions: By connection of old magic and bloodline, Rahn sometimes is visited by brief remembrances recalling the final moments of his warrior ancestors. Though rare, heavy pain and mortal injury can trigger his mind’s eye, imagining himself in the throes of bloody, eager death.
Allegiance: Narnian; seasons used to pass of their own volition, and a beast had the power and right to believe as they would. With the coming of the Ice Sorceress, that treacherous witch, betrayal, fear, horror, and abject violence rule creature’s lives. Perhaps, act by act, things can be set aright.
Home: An old haversack, worn boots, and a patched, green cloak.
Special Skills: Urthrahn is an avid tracker and forager, common enough skills for beasts and Narnians living off the wilds. Likewise, he’s accumulated many associated skills, as herbology, scavenging, natural medicine, basic crafting, trapping, cooking, food preservation, and woodland carpentry. Along with makeshift weapons fashioning, on the incase he loses steel or iron implements.
Weapons of Choice:
• Wolfsbane: A well-used heirloom, Rahn’s two-hander Zwei, though his great size belittles the blade in comparison. Urthrahn’s oldest and most choice weapon.
• Wuddaxe: A single-faced bearded-axe, utilized ordinarily for mundane tasks as wood chopping and ice chipping. Of course, it makes for an impressive melee tool when coupled with his strength, speed, and tenacity.
• Throwing Dirks: A set of half-a-dozen throwing blades, well balanced and edge-honed.
History:
By tradition and old stories shelved, writ under a trembling paw, Urthrahn’s ancestry dwelt in the woods of the Shuddering Forest, on the flanks of what now is called the Frozen Lake. There has always been badger’s wintering in the ancient Roanlow, a longhouse fashioned from roan, beech, elm, and sturdy planks of rigid fir. He aged beneath its mossy crossbeams, playing in the frigid snows that never seemed to melt. Coming of age, he took on his parent’s stern practices, taut daily the tricks and half-truths sowed by the evil Witch in her distant ice castle. They had an inheritance to keep and help endure, for the old ways of deeper magic wound through the roots and stones was still for future Narnians to one day inherit. From his mother, he was taught the marriage between steel and flesh, one day taking on her old two-hander while his father instructed him in woodland lore. All in preparation to take the unseen war perpetrated by the secret police and their cronies back to the vaunted halls of the witch’s abode.
His skills were christened one eve when the Roanlow fell under assault. Three score vermin and their minotaur allies assailed the old longhouse, drenching the timbers in lamp oil before venting the ceiling with fire-lances and arrows. What few of his family not sundered by the scorching flames licking their flesh to cinder met with the foe in the snows. Two brothers and a sister were lost, and his mother crippled, while Rahn was forced to watch his wounded father dragged away to slavery or a re-indoctrination camp. The son went off in pursuit after leaving his mother in the care of a secreted otter holt.
Though the details of that hunt are long, storied, and teary with its own tragedies, Urthrahn never did rescue him. Of course rumours persisted, that his Pa had survived and kept himself holed up in this place and that. Almost always it was simply ruses by the secret police, or other vermin looking to cash in on bounties placed for any Narnian known to be opposing the Witch’s will. Where Urthrahn is considered, his father is long since perished. What’s left is just the long fight waiting for the winter to one day thaw…